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For the VR visualization studio, we are still testing and exploring but the basic approach is to develop assets using 3D modeling of quantum mechanical objects in a somewhat classical and intuitive representation while also utilizing standard and costume physics engine capabilities. The development of a specialized physics engine to manage the electricity and magnetism, the energy and momentum, and the color charge will be required. There is are also many quantum mechanical dynamics that require a costume physics engine. Right now the platform is Oculus Quest 2, but we are likely going to need more computational power to achieve the long-term goals.
You can learn about some aspects of the experimental effort and the piecing these results together here:
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